Tuesday, 31 January 2017


TOURISM GO ! 






Everyone has heard about Pokemon GO ! , the famous augmented-reality (AR) game using real-world spots as a playground. People can download the game as an app on their smartphone and start catching Pokemons on the street in order to become the master of the game.






The game came out on July 2016 and has concerned more than 500 million of users in the world. The fondness is undeniable as you can see in the video, and still in the news.


But what is the link with tourism?


Tourism and hospitality industries have seen in this game a new opportunity to change the way people are travelling. Indeed, gamers tend to accommodate their travelling schedule to the game: in fact, Pokemons are scattered around the world so that hunters need to travel in different cities and countries to have the chance to catch a “rare Pokemon”. Consequence: they started choosing their destination according to which Pokemon will be available there.

Cities have noted this revolutionary trend and started using this worldwide game to sell themselves and try to attract more visitors. They quickly became vast playgrounds, and visits on several places all over the world have incredibly increased, as Pokemons' locations highlight the cities' heritages. For example the city of Caen organized a photo contest with Pokemons in order for tourists to visit the four main monuments of the town.

This kind of games are bound to make the tourism industry thrive in a new funny and exciting way.
People want to have fun! Traditional tourist trails are not enough anymore. The new generation is looking for something which will enable them to learn while having fun.
We are talking about a new kind of experimental marketing here. It has become one of the new big trends in tourism and event: for the first time, people could remember visiting places without being completely aware of it, as they are often absorbed by the game.


Moreover, some restaurants, pubs and shops took advantage of the game's tricks to install more Pokemons inside their shops and attract more customers. Pokemon Go has become a real communication tool. For instance, the hotel Radisson Blu in Toulouse shared about their Pokemons on social media and set up a special discount to each customer coming back with a picture of Pokemon taken inside the hotel.

Tourism and hospitality industries are not the only one taking notes of this trend.
The Event industry is also starting to surf on this new wave of AR game concept. Indeed some firms already offer the possibility for event companies to federate its teams through a special app.


Let's introduce Yucca Gamification !

This company offers several services for tourism, hospitality and event industries. Regarding events, they have created “Event'Game”, which is a solution to create technological experiences during the event. It consists in solving mysteries in teams, including geo-localisation, videos and AR.


This augmented-reality version of tourism and event is considered as a technological advance. We can guess that it will be popularized soon enough. The tourism, hospitality and event industries have already adopted this trend and use its benefits plenty.
However, AR is already disputed. Issues such as sharing data, property law, confusion between reality and fiction, and so on, have been raised. Is it the start of a fictional world, where people would only interact between each other through technology? Would traditional team building activities be more effective and congenial in the end? Would you rather explore the world with your phone than with your own eyes?


It is a fact the AR is revolutionary first of all in terms of research work, but also in our subject in term of thrill, discoveries and sensations. Yet, our world still has a long way to go to completely accept AR, stepping back seems to be impossible though.


References
http://www.economist.com/blogs/gulliver/2016/08/game/ 




Your New Year’s Resolution: Know Your Snap-Face-Insta-Tweets!

Your New Year’s Resolution: Know Your Snap-Face-Insta-Tweets!
                                                                                                                           gongting WANG&xianqing DONG

Summary of the article:
In the starting of the article, the author indicates that the article is aimed to help event organizers to become social media master. The author said that Social media marketing is more than just post some information about event on different kind of social media platform, like Facebook, twitter, Instagram etc.
Having enough understanding for different social media platform is very first thing to do as an event marketer, which need to clearly know about where they audience is most active.

The author introduced features for each social media platform to help marketers have a deeper cognition.
-Facebook: numerous users and solid engagement tools like Facebook live.
-Twitter: best customer service and onsite management tool.
-Linkedin: best platform for showing though leadership and good channel to share educational session slides.
-Pinterest: great tool for visually planning the event.
-Snapchat: generally younger user than the other platform

In order to motivate social media users to participate, discuss the event, event marketers can organize contests with prizes or incentives. What is more, using hashtag is a good way to advertise the event, but when doing so, factors like specificity, particularity as well as simplicity must be taken into account.      

Our thoughts:
Although people in Mainland China cannot get access to mainstream social media in outside China like Facebook, twitter, etc., we do have our own social media platforms, two of which are Wechat and Weibo. I will compare some major differences on social media marketing between mainland China and outside China.
-Forward post to win a prize. This idea is very popular among weibo users and I did not see this happened much on twitter. With the encouragement from winning prizes, which are usually cash, hand phone etc., the users go crazy about forwarding the post even the original post has nothing to do with them because forwarding post cost them nothing but a chance to get free items/cash.
-Hashtags: as a web user, I don’t see hashtags on weibo much, but I notice that hashtags are quite popular on Instagram and twitter.
-Multi-function public account on WeChat: thanks to the WeChat pay, WeChat users can book the tickets, place the orders, get information and have more functions from public account, which is managed by relating company.

References:

Labels:

Social media platform, event marketing, hashtag,

Team Building 2.0 – Why is Technology essential?

Corporates Events have become necessary in Companies, and Team Building Activities are one of the different sections gathering the employees of a company.

The main objectives of Team Building are:
-        -         To Break-Ice between co-workers
-        To communicate and share information within a team 
-        To create and enhance cohesion and team-work between the company’s stakeholders
-        To create and enhance interaction and network between co-workers
-        To motivate and improve the team’s productivity
-        To celebrate and reward employees
And most of all, have fun!

Gathering and Interaction between all Attendees
Technology changed the way to interact in Corporate Events. 
The creation of Technological Platforms allows teams to interact with each other (via photos, videos, livestreaming scores, etc.), instead of communicating only within your team. This enhances challenges among teams and gets employees to network with more people.
Moreover, the new generation is more committed in activities involving technologies they grew up with.

Novelty & Creativity
Teams’ interaction is facilitated with the access to new technologies.
Attendees are all steered to participate, they learn from these new devices, but also get inspired, creative and competitive.

A Tailor-Made Event which can be used as a Template for Future Events.
Technological Platforms make possible the creation of “customised” activities. Events can then be tailor-made by the organiser according to its needs and wants, and the events’ specificities (length, location, targeted attendees).
Organising previous events on platforms also allows the organiser to keep all details on the software, to create new ones from core information and make it a valuable investment. It then represents the main structure for future use, improving organisation, expenses and time allocation.

Gamification & Competition
Team-Building 2.0 leads attendees to participate with their own devices, that all can interact and get the feedbacks in real-time. Competition is encouraged and all employees want to do their best for the team.

Ease of Data Collection and Analysis
As all data are stored on software and platforms, organisers have an easy-access to it. Everything is organised and can easily be found, extracted and analysed by the Event Planners in order to get Live Streaming scores and feedbacks.

Examples of Team-Building Activities:
Photos and Videos Contests (Selfie, Creation of a Movie); Use of New Technological devices (AR, VR, IoT, Robots, Drones); Races & Geo-Localisation (Tech Escape Game, Geo-Trek); Challenges on Tablets; …

References