Tuesday 31 January 2017


TOURISM GO ! 






Everyone has heard about Pokemon GO ! , the famous augmented-reality (AR) game using real-world spots as a playground. People can download the game as an app on their smartphone and start catching Pokemons on the street in order to become the master of the game.






The game came out on July 2016 and has concerned more than 500 million of users in the world. The fondness is undeniable as you can see in the video, and still in the news.


But what is the link with tourism?


Tourism and hospitality industries have seen in this game a new opportunity to change the way people are travelling. Indeed, gamers tend to accommodate their travelling schedule to the game: in fact, Pokemons are scattered around the world so that hunters need to travel in different cities and countries to have the chance to catch a “rare Pokemon”. Consequence: they started choosing their destination according to which Pokemon will be available there.

Cities have noted this revolutionary trend and started using this worldwide game to sell themselves and try to attract more visitors. They quickly became vast playgrounds, and visits on several places all over the world have incredibly increased, as Pokemons' locations highlight the cities' heritages. For example the city of Caen organized a photo contest with Pokemons in order for tourists to visit the four main monuments of the town.

This kind of games are bound to make the tourism industry thrive in a new funny and exciting way.
People want to have fun! Traditional tourist trails are not enough anymore. The new generation is looking for something which will enable them to learn while having fun.
We are talking about a new kind of experimental marketing here. It has become one of the new big trends in tourism and event: for the first time, people could remember visiting places without being completely aware of it, as they are often absorbed by the game.


Moreover, some restaurants, pubs and shops took advantage of the game's tricks to install more Pokemons inside their shops and attract more customers. Pokemon Go has become a real communication tool. For instance, the hotel Radisson Blu in Toulouse shared about their Pokemons on social media and set up a special discount to each customer coming back with a picture of Pokemon taken inside the hotel.

Tourism and hospitality industries are not the only one taking notes of this trend.
The Event industry is also starting to surf on this new wave of AR game concept. Indeed some firms already offer the possibility for event companies to federate its teams through a special app.


Let's introduce Yucca Gamification !

This company offers several services for tourism, hospitality and event industries. Regarding events, they have created “Event'Game”, which is a solution to create technological experiences during the event. It consists in solving mysteries in teams, including geo-localisation, videos and AR.


This augmented-reality version of tourism and event is considered as a technological advance. We can guess that it will be popularized soon enough. The tourism, hospitality and event industries have already adopted this trend and use its benefits plenty.
However, AR is already disputed. Issues such as sharing data, property law, confusion between reality and fiction, and so on, have been raised. Is it the start of a fictional world, where people would only interact between each other through technology? Would traditional team building activities be more effective and congenial in the end? Would you rather explore the world with your phone than with your own eyes?


It is a fact the AR is revolutionary first of all in terms of research work, but also in our subject in term of thrill, discoveries and sensations. Yet, our world still has a long way to go to completely accept AR, stepping back seems to be impossible though.


References
http://www.economist.com/blogs/gulliver/2016/08/game/ 




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