Tuesday, 31 January 2017

Team Building 2.0 – Why is Technology essential?

Corporates Events have become necessary in Companies, and Team Building Activities are one of the different sections gathering the employees of a company.

The main objectives of Team Building are:
-        -         To Break-Ice between co-workers
-        To communicate and share information within a team 
-        To create and enhance cohesion and team-work between the company’s stakeholders
-        To create and enhance interaction and network between co-workers
-        To motivate and improve the team’s productivity
-        To celebrate and reward employees
And most of all, have fun!

Gathering and Interaction between all Attendees
Technology changed the way to interact in Corporate Events. 
The creation of Technological Platforms allows teams to interact with each other (via photos, videos, livestreaming scores, etc.), instead of communicating only within your team. This enhances challenges among teams and gets employees to network with more people.
Moreover, the new generation is more committed in activities involving technologies they grew up with.

Novelty & Creativity
Teams’ interaction is facilitated with the access to new technologies.
Attendees are all steered to participate, they learn from these new devices, but also get inspired, creative and competitive.

A Tailor-Made Event which can be used as a Template for Future Events.
Technological Platforms make possible the creation of “customised” activities. Events can then be tailor-made by the organiser according to its needs and wants, and the events’ specificities (length, location, targeted attendees).
Organising previous events on platforms also allows the organiser to keep all details on the software, to create new ones from core information and make it a valuable investment. It then represents the main structure for future use, improving organisation, expenses and time allocation.

Gamification & Competition
Team-Building 2.0 leads attendees to participate with their own devices, that all can interact and get the feedbacks in real-time. Competition is encouraged and all employees want to do their best for the team.

Ease of Data Collection and Analysis
As all data are stored on software and platforms, organisers have an easy-access to it. Everything is organised and can easily be found, extracted and analysed by the Event Planners in order to get Live Streaming scores and feedbacks.

Examples of Team-Building Activities:
Photos and Videos Contests (Selfie, Creation of a Movie); Use of New Technological devices (AR, VR, IoT, Robots, Drones); Races & Geo-Localisation (Tech Escape Game, Geo-Trek); Challenges on Tablets; …

References



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