Corporates Events have become necessary in
Companies, and Team Building Activities are one of the different sections
gathering the employees of a company.
The main objectives of Team Building are:
- - To Break-Ice between
co-workers
- To communicate and share information within a team
- To create and enhance cohesion and team-work between the company’s stakeholders
- To create and enhance interaction and network between co-workers
- To motivate and improve the team’s productivity
- To celebrate and reward employees
- To communicate and share information within a team
- To create and enhance cohesion and team-work between the company’s stakeholders
- To create and enhance interaction and network between co-workers
- To motivate and improve the team’s productivity
- To celebrate and reward employees
And most of all, have fun!
Gathering
and Interaction between all Attendees
Technology changed the way to interact in
Corporate Events.
The creation of Technological Platforms allows
teams to interact with each other (via photos, videos, livestreaming scores,
etc.), instead of communicating only within your team. This enhances challenges
among teams and gets employees to network with more people.
Moreover, the new generation is more committed
in activities involving technologies they grew up with.
Novelty
& Creativity
Teams’ interaction is facilitated with the
access to new technologies.
Attendees are all steered to participate, they learn
from these new devices, but also get inspired, creative and competitive.
A
Tailor-Made Event which can be used as a Template for Future Events.
Technological Platforms make possible the
creation of “customised” activities. Events can then be tailor-made by the
organiser according to its needs and wants, and the events’ specificities
(length, location, targeted attendees).
Organising previous events on platforms also
allows the organiser to keep all details on the software, to create new ones
from core information and make it a valuable investment. It then represents the
main structure for future use, improving organisation, expenses and time
allocation.
Gamification
& Competition
Team-Building 2.0 leads attendees to participate
with their own devices, that all can interact and get the feedbacks in
real-time. Competition is encouraged and all employees want to do their best
for the team.
Ease
of Data Collection and Analysis
As all data are stored on software and
platforms, organisers have an easy-access to it. Everything is organised and
can easily be found, extracted and analysed by the Event Planners in order to
get Live Streaming scores and feedbacks.
Examples
of Team-Building Activities:
Photos and Videos Contests (Selfie, Creation of
a Movie); Use of New Technological devices (AR, VR, IoT, Robots, Drones); Races
& Geo-Localisation (Tech Escape Game, Geo-Trek); Challenges on Tablets; …
References:
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