Showing posts with label engagement. Show all posts
Showing posts with label engagement. Show all posts

Sunday, 26 January 2014

Gamification Apps: A blessing for attendee engagement at events

“If you think of the reality of sitting in the audience at an event, you pick up your phone and the event organizer has about 10 seconds to capture your attention before you’re distracted by Candy Crush”( says Aaron Price, co-founder of Livecube), as event planner, what would you do? 

Price’s answer is —— Livecube! This is a new event app using gamification to incentive attendees to stay focused and optimize their engagement in the event. Livecube.Co was founded in New York in 2013, the app they launched has already successfully practiced by some fortune 10 and fortune 50 companies. It has been a hot topic during GSummit, the event focusing on gamification held in San Francisco. Well, how does the app work?

Livecube provides a platform on which event organizers can create schedules and lists of speakers of the event. The list of prizes for being engaged to the event, such as cash rewards, gift card, or free parking tickets also can be found in the content. The prizes could be creative like an opportunity to participant a one-on-one session with C.E.O or any products offered by the sponsors. The app has a built-in Twitter-box so that attendees can easily get into the network by logging in Twitter and participate within the app without distraction of other tweets. Attendees will use this app on their mobile phone or tablet to check in within a period of time before each session to gain points, also by posting tweets or photos of event, answering or reposting others’ tweets to get points. Clicking on and checking any of the sponsors’ logo within the app will earn additional points. For speakers and event organizers, they can observe the event by checking activities of different sessions. It helps them to know the most popular session, and view clearly the discussion under a particular session. After the event, there would be more event-related missions on the app for getting higher points to win the prize which could be check every day the event and view more sponsors. It allows better close-event-games than just end the event and lose involvement day by day.   

Since event app is no longer a novelty recently (there are similar apps like Slido, EventMobi, SpotMe), event organizers are seeking for more suitable app for themselves. Concerning this, Livecube can be tailored for different companies for their own system. The fact that it blends game mechanism to the app not only optimize the engagement of attendees before-during-after the event, also provides more sponsorship chances between the event organizers and sponsors regarding to the revenue. It is a good example to witness the practice of newly trend of gamification in the event industry.

In the beginning of this year, event technology company QuickMobile released a white paper which predicted that Mobile Event Apps will transform the engagement spectrum. Gamificataion was highlighted as a main trend of mobile event apps. Gamification transplants the key concepts of game mechanics and game dynamics to non-game applications. It has been used to the areas of behavioral economics, community management, customer loyalty programs and game design. 

As newly introduced to event industry, Gamification offers the solution of catching and maintaining attendees’ attention. Game mechanics include challenges, gifts and charity, leaderboards, levels, points, and virtual goods and spaces, which turn an ordinary activity into a game. In an event, activities that incorporate game mechanics show the traits of challenging, fun, and satisfying. Game dynamics includes achievement, altruism, competition, rewards, self-expression, and status, which are the factors that drive attendees to participate in the game. Such activities with excitement and passion give attendees the experience of game player. They feel fully involved as they are competing or associating with other attendees. In this way, gamification can help event planners achieve couple of objectives. First, it motivates people to participate and improves attendance, especially at the low period as early mornings or at the end of the day. Second, it improves networking, attendees are encouraged to visit certain booths, connect with certain people, create and share content, attend key sessions, etc. Third, interact through social media, attendees’ attention is maintained as well as the number of tweets and social media hits during the event is increased. Overall, attendees can have more fun and better experience of the event.


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Wednesday, 27 February 2013

EventMobi opens a new era in the event industry

With the rapid growth of smartphone users in the world*, mobile applications have been flourishing over the past few years. The event industry is not to be a laggard in this trend. Today, event planners are increasingly seduced by the idea of integrating mobile technology into the event experience.

EventMobi arrived just at the right time in May 2009 to answer the needs of innovation seekers in the MICE industry. The company launched mobile applications to optimize the accessibility to information related to the event and engage attendees. EventMobi succeeded rapidly to provide solutions to more than 1000 organizations ranging from professional associations to Fortune 500 companies (PRWeb, 2012).

The innovation lies in two products: EventMobi Fusion and GamifyApp platform. EventMobi Fusion is the first mobile application using HTML5 technology on mobile devices. In between the native app and the web app, HTML5 technology enables users to access to the event site in offline mode, after having downloaded the app. It helps event planners to resolve the dilemma of choosing between native app and web app. The former requires to create a different software for each type of device (Android, Blackberry, Apple)while the latter is compatible with any Operating System, but requires continuous internet connection. HTML5 technology guarantees compatibility with any device and solve the issues of Internet connection such as insufficient broadband width or spotty Internet in venues.(Source: EventMobi Blog) The EIBTM rewarded EventMobi with the Technology Watch Award 2012 for the usefulness and inventiveness of its EventMobi Fusion app (PRWEB, 2012).




Besides offering technological solutions, EventMobi innovates and follows the new trend known as ‘gamification’ in the event industry. Have you ever heard of attendees being bored? It is the peeve of event planners, who would love to see delegates engaged in the overall experience. GamifyApp brings a little bit of fun during the event by making games available on delegates’ mobile phone. For instance, they can complete quizzes, solve challenges and collect points at the exhibition stand via QR code, to win a prize. Further functionalities integrate networking, team building and education tools. Delegates can share lectures’ materials, connect on social media via GamifyApp. (ExhibitorOnline, 2012).

Among the plethora of mobile app developers, EventMobi is a pioneer in its field by using HTML5 technology. Its products may appeal to event planners who are facing more and more pressure over controlling costs. Besides the claim of affordability, using EventMobi Fusion application enables to cut costs related to Wi-Fi connection and printed materials. Going mobile can be integrated to a sustainability approach of events with less paper waste. Contrary to printed format, the information can be updated in real-time with very few constraints. Last but not least, the mobile apps can be an additional source of revenue that planners can get from sponsors. Though, it would be interesting to know how mobile applications are appealing to event attendees, and how they are actually used by them.

One can wonder if EventMobi apps will be widely adopted by professionals in the industry? ITB might let us know next year…

*Statistics published in CBS News indicates that the number of smartphone devices , reached 1.038 billion units worldwide in the third quarter 2012 and it is estimated that this figure will double by 2015. (CBS News, 2012)

CBS News (2012) Study: Number of Smartphoe Users Tops 1 Billion. By Sara Dover Published on 17 October 2012. Retrieved from: http://www.cbsnews.com/8301-205_162-57534583/study-number-of-smartphone-users-tops-1-billion/

PRWEB (2012) Mobile Event App Platform - EventMobi - Crosses Mass Adoption by Event Planners, Wins Recognition at Technology Watch Awards. 14 November 2012. Retrieved from http://www.prweb.com/releases/2012/11/prweb10125304.htm

EventMobi (2012) EventMobi Fusion: The Future of Mobile Event Apps Has Arrived! By Bob Vaez on 24 July 2012 Retrieved from http://www.eventmobi.com/blog/eventmobi-fusion/

ExhibitorOnline (2012) EventMobi Launches GamifyApp for Event Professionals. Retrieved from http://www.exhibitoronline.com/news/enn-display.asp?counter=10589