Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, 30 April 2014

Smart Hotels

According to the report from Amadeus and Fastfuture, the future of hotels features connectivity and personalization. The entire hospitality industry is changing by tech savvy, Generation Y and following generations. Smart hotels become the new trend with the implementation of various technologies and innovation(Figure 1). These technologies and innovation not only improve the operation process but also improve the service quality and meet guest preferences better. The article will give you a precise explanation about this trend with some examples of newly-used technologies in smart hotels.


Figure 1.


Mobile Technologies

The number of smart phones and tablets users are increasing dramatically worldwide in recent years and it will continue growing in the future. Some hoteliers realize the change of visitor behavior and take advantage of it.
By the end of 2014, 1000 Accor hotels will use tablets and smart phones to provide fast check-in and check-out services. Customers will receive practical location information of the hotel and do check-in before arrival. Receptionists will interact with clients directly in the entrance instead of hiding behind the desk. It is time-saving  because room keys will be prepared before customers arrival and the bill will be delivered by email after leaving. (Figure 2.)

Figure 2.



Intercontinental Hotel Group cooperates with Samsung Company to use Galaxy phone as a room key to access rooms. Customers can also use it inside the room to control temperature, lights, TV; order room service and meals; read news as well as make local and international calls.



The Hub Hotel by Premier Inn is a new hotel established in 2014. It makes guests hotel experience highly interacts with technology, which allows guests book rooms, check-in, order meals, search location information, make friends and control the room facilities with mobile phone and the hotel app.



Comparing to traditional ways it is more convenient and secure for both hoteliers and guests. However, there exists a big problem. Travelers may have not internet access in the destination and in some places wifi coverage is very limited.

Smart TV and Smart Glass

Many companies work on smart hotel TV systems, such as Samsung, Philips and Guesttek. It is used widely from hotel booking to check-out. With the technology guests can contact with the concierge directly in room through the screen on the wall like video chat. For customers, the face to face communication implies reliability and personalization. The concierge could provide personal service, send personal messages, and answer questions anytime customer want, so that customer satisfaction will increase. In addition, clients can watch the view of the destination, the street, the public place of the hotel and play games on smart TV.



In the future, it will be more difficult for customers to tell the difference between mirror, glass, TV and wall, because they will change to each others by just a gesture. In the Eccleston Square Hotel in London, the transparent glass can be changed to a non-transparent wall and the mirror can be changed to a smart TV by just a gesture.



Customers can benefit a lot from smart TV and smart Glass. Although the technology  is not mature yet and the implementation costs a lot of money, it will be popular in the future.

In Room Entertainment Technologies

The competition among hotels is becoming more and more intense, especially luxury and boutique hotels. They want to be outstanding and unique, not only be considered as an accommodation but also as a destination. As a result, in room entertainment is one of the most important elements. In Eccleston Square Hotel, the bed can be changed into a massage bed. 



Moreover, the pattern of the carpet can be changed into whatever you like. IPhones can be hanged wherever, even on the smooth wall. Clients can watch 3D TV programs and movies from smart TV and also play games. All of these improve customer experience and increase customer satisfaction.



No doubt that more and more technologies will be integrated within hotels in the future from reservation to check-out process. Smart hotels will be welcomed by the younger generations who are more easily to accept information technologies and innovation than their parents. However, some people worried that new technologies may bring new problems. For example, if the guest lose the smart phone, it means that he or she also lose the key for the hotel room. Moreover, privacy issues also should be pay highly attention on when using high technologies. Therefore, there must be a test before implementing a new technology in hotel in order to make sure everything will go smoothly. In addition, new policies and systems should be created cooperating with new technologies to avoid conflicts on the safety, privacy and right of customers.

Xiuting & Cong

Wednesday, 16 April 2014

Telepresence


The increase numbers of user preferring to attend virtual meeting nowadays is reasonably high. According to MPI Hybrid meeting Survey, three mains reasons behind the preferences regarding typical meeting and event organising lay on travel budget, cannot be out of the office and cost of event. Several choices of virtual tools are in trend such as webcasting, webinar, web conference, video Conference and most interesting and complex one here is telepresence.

Telepresence is perceived as useful tool not only for the business industry but environmentally friendly (decreasing carbon footprint and air pollution). Moreover, it creates human experience of being fully present, enabling all parties to connect to one another on demand, enhancing more channels of communication as well as facial expressions and other body language.

Digital Video Enterprise (DVE) is global company which presently provide telepresence targeting wide range of users as followed:


Ø  University Education

Ø  Healthcare

Ø  Judicial and legal


Ø  Government

Ø  Corporate training

Ø  Manufacturing and Industry

Ø  Business Communication

Ø  Public access

Ø  Events and Conferences

Ø  The total telepresence corporation

Ø  File and Television Studios

Innovative and potential products offered are such as Immersion room/podium, Transparent Augmented Reality Telepresence, 3D Transparent Display, Telepresence Array Room, and Eye Contact Silhouette.

This transition is extraordinary. New experience is ready to be created with this high technology that will connect the world together as one. No more wasting time on the plane and same style of meeting, global reach, less lead time to organize the event, higher flexibility on time management, and records provided. Using high technology for your meeting/event is claimed to also increase your professional, reputation and prestige in the eye of the world. On one hand, undeniably it seems to be more profitable than the lost for all parties. It is yet thinkable as well that with this high technology, the cost of service is still quiet high. For example, DVE: $150,000 / Rental Rooms: $299-$899/hour and up. Other related companies are such as Cisco Telepresence: $300,000, HP Halo: $349,000, and Teleportec: $30,000 per installation.

According to the prices and target markets mentioned above, it demonstrates the main users to be in top level of management and international type of company where the price is not their sensitivity. Price reduction in order to reach lower level of management as well as increase number of users could be possible eventually. The question here is that what percentage of usage that actually use this complex tool and guarantee that they increase their profits and revenues after all. Apart from that sort of downside, it is agreeable that soon enough in the meeting and event industry, this great assistance will gradually take over human roles, no matter how important face to face interaction is.

Marion and Rosie

 

 

 

Sources: cisco.com/telepresence

dvetelepresence.com

http://en.wikipedia.org/wiki/Telepresence


http://www.itbusinessedge.com/cm/community/features/articles/blog/telepresence-makes-its-presence-felt/?cs=32843

Friday, 28 March 2014

The Augmented Reality (AR) – a new Digital Immersion Service


No no, no Doctor Who in his TARDIS (Image 1) and Timey-wimey-stuff here… But a new way to experience tourism thanks to Augmented Reality (AR) and its ability to procure a time travelling experience to visitors.


Image 
1. Doctor Who's paintings (source: intbride.blogspot.fr)

Last 17th and 18th of March 2014 have been held in Deauville the second Numeric Tourism forum. Tourism is nowadays increasingly adapting itself to new technologies and when the fancy Google Glass is making the headlines, the whole Augmented Reality (AR) topic has also been brought back to actuality. Once used as experiments, this technic is starting to be gradually used by more cultural and touristic institutions. Abroad with cities such as Rio de Janeiro or in France with  Lille, Versailles, Cherbourg, Cluny and many other cities or cultural attractions, numerous AR projects have been launched those last years.

But what is this new technology and what does it implies for cultural institutions?

Definition:


The augmented reality we are going to talk about now is the one easy to access for any tourist, which use only and directly customers' own device(s). We are not going to talk about the other systems existing to use AR (e.g. binoculars, Google glasses, etc.) or about its use in Events (another article written by Kate Sampara and Laetitia Vartanian in this blog already dealt with this part last January).

The augmented reality, also called virtual reality in the 80’s, is not really new. First experimentations have been undertaken in USA in the 60’s by Ivan Sutherland. Yet, it is during the 90’s that its use increased significantly in the medical industry. It is now a technology in rapid expansion and reaching numerous industries such as the tourism one. 
The AR is then the superposition of a virtual 2D or 3D reality layer – done thanks to a prior 2D or 3D modelisation of the area – on real pictures/movies taken by a device‘s integrated camera. To ensure a perfect blend between real images and virtual ones, the device positioning needs to be known via geo-localisation.
To do so, users need a device with an integrated camera, internet connection, GPS and an AR software previously downloaded: in short, a smartphone or tablet. However, as described in the Echo Touristique's article tourisme numérique: les défis de la réalité augmentée of the 26th of march 2013, the camera's sensors are not every time necessary. It is the case for instance of the “fake AR” which only uses the geo-localisation of the device. Then, customers doesn’t need any integrated camera but just to position their device where the AR movie has been filmed and an internet access to visualize the reconstitution, like in the case of the Abbey of Cluny (Image 2).


Image 2. Cluny Augmented reality (source: l'Echo Touristique, 2013)

The AR allows mobile or tablet users to experience past centuries as if they were part of it. The Coliseum in Roma, Berlin’s wall, Versailles ‘gardens etc. are all attractions using AR applications bringing back to life ancient time just by pointing equipped devices towards the monuments.
At the opposite of the google glass where the augmented reality is seen through the glasses the user here need to download one of the numerous applications available on smartphone and/or tablet to get access to a specific AR.

Tourism and AR:
  • Individual and personalized city tour/ cities as if you were in a museum: new interpretations of attractions
First users of the AR are the tourism industry and the advertising industry mostly linked to the tourism one (such as “Meet the NSW locals” for Destination NSW, Australia. See the video's link below).
Thanks to the increasing number of mobile or tablet applications offering AR tools, the customer is now able to discover a city or a museum by only using its phone/tablet.
For instance, a guided tour in the heart of the city of Lille is available to any smartphone or tablet user willing to download the application Urbik. This one then offers visitors to discover the city on their own and get information about the monuments they are pointing at with their devices. Like in a museum, a label appears then on the screen to let him/her discover the history of the monument and to suggest him/her other parts of the city to discover.


  • Bring back to life disappeared monuments/ a new kind of tourism: time travel 
But this technic is not only available for ruins of existing monument. Not known for its fortification sites, Cherbourg (Image 3) has, thanks to the AR, brought back to life a disappeared part of its heritage and then developed a new kind of touristic attraction within its old city.
Born from a partnership between the video company Biplan and the History department of the University of Picardie, value added has been brought to the historic part of the city since it is now possible to discover Cherbourg back 300 years ago, with its fortified castle. Unknown even by its citizen, the city can now promote with the AR a time travel through a very important part of its heritage gone and forgotten for centuries. And Cherbourg is not the only city or touristic place to use this technology. Biplan is also working on a “D-Day Landing beaches” AR project bringing to life an important part of our contemporary history.
More than just offering a new support to do touristic discoveries, AR is about customer involvement. With a personal and unique experience which raises interest and motivation to self-education, AR provides added value through visually enhanced time travels.
Easy to use and downloadable 24/7, it is no wonder that cities and museum followed closely the AR development to promote their cultural and historical heritage.


Image 3. Augmented reality of the Cherbourg's castle. Copyright: Biplan (source: l'Echo Touristique, 2013)

  • A clever electronic touristic guide
Finally the AR is also used to help customers to compare or get information about touristic attractions or restaurants. For instance, once in front of three restaurants, pointing your device on them will help you to make your choice thanks to internet connection transmitting directly to your device their main characteristics; prices, menu, internet users’ rate, expositions’ catalogues, history, and so on. In 2011 the application CultureClic already “augmented” 1350 museums and monuments in partnership with la Réunion des musées nationaux and Gallica’s archives from the Bibliotheque Nationale de France.

Costs:


This technology involves different stages and processes. The more you spend time on different stages, the more the project costs. Still in its online article of the 26th of march 2013, l’Echo Touristique mentioned that a project only based on a 3 minutes long reconstruction-movie by AR will cost around €10 000 to €30 000 (like Cluny’s project). Yet, a more complex project like the one undertaken in Cherbourg will cost around €100 000 due to the elaborate 3D modelisation required, extra historical research and partnerships done with university and AR’s researchers.  It means a rather substantial investment that has to be taken into account seriously in order to maximize its benefits afterwards.

Critics:

Of course this is an application with a program and the innovations are still limited and need to be improved. It is obviously not possible to point at any kind of monument that you would like to get information about, but with the participative characteristic of the web 2.0, added content is likely to increase exponentially. For now this is a good way for a traveller to learn and get information easily about the main monuments and other heritage taking part in the history of a visited place/city.

It also enhances the personal experience from the traveller point of view. Indeed, the involvement of the tourist in the discovery process through these downloadable applications is a new playful and entertaining way to discover differently a touristic area. It increases or improves the added value of a city tour.

Finally, customers don’t have to buy new devices or other audio-visual services to do the visit since they only have to download the application on their own device. Easy to access the service is also easy to use.

From the businesses side, it is also a good and new way to promote and communicate about a destination since the informations are easily broadcasted on the customer devices and through the AR applications. Tourism businesses can then take advantage of their designing power on the application to sponsor and push the user to go to specific places and then gain extra revenue out of this kind of promotion through sponsorships.

This is a way not only to attract history lovers, but also tech-savvy people, keen to play with their device. It is also called as a “gamification” of tourism thanks to this new way to explore places (as mentioned in an article from TourismLink.eu).
Despite a very attractive marketing done through those, most of the time free of charge AR applications (e.g. Versailles’ garden, etc.), some of them still remain available only on Apple devices (e.g. OnSpot). Yet, it is known that almost 75% of the smartphone and 63% of the global tablet markets in 2013 were held by Android (as mentioned in the articles from JDN.com and ZDNET.fr websites). It then limits the impact and the revenue the touristic institution implementing the application could have earned from it.

Interesting for business aiming to get data from customers thanks to personal information required and retained by the applications, this tool can also become dangerous for customers life: for privacy reason first, but also for safety reason since the customer is isolated in its virtual world while wandering in the city to discover it from new “eyes”. Then not totally aware of the real world interactions, accidents could quickly happen.

Finally, this subject is also bringing new concern in the tourism industry since tour guides are afraid to see their roles decrease in the close future due to these new technology tools.


Written by Samantha Pinet & Marisol Bustos Otero.



Sources :

Articles:
Images:
Videos: