Play, Win and Visit - Video Game and Tourism industry
In the 1970s, video games
began to emerge on the market through arcade machines and game consoles. Since
that day, video games have become a real industry in the world and this growing
industry managed to merge with other booming industries and vice versa: like
the Tourism industry. Indeed, today it is possible to:
- Travel through video games: Ubisoft first mover
Traveling virtually
is not brand new, Ubisoft ten years ago with his first episode of Assassin’s
creed initiated it through travels in the past. They reconstituted cities at
the time of the third crusades where the hero had different missions to
achieve. Two years ago, they get a step further by refocusing on the universe
of the game without constructing a complete story,
the player was more independent. In order to create the best experience
possible, designers really wanted to have an accurate reconstitution of
cities, to be as precise as possible so that the gamer can navigate as if he
was visiting the city. Traveling in the game became a real purpose for the
player beyond the missions he should do.
Quotation of a gamer: “Walking
through Assassin’s Creed II was one of the most profound experiences I’ve ever
had with a video game. They absolutely nailed Venice and actually managed to
capture some of that awe it inspires”.
- Travel to discover reconstructed video game universe
As we have just seen, we can travel in our living
room by playing. It is also possible to choose to travel thanks to video game. Indeed,
tourist site had been created to reconstruct scenery of some video games. One
of spectacular example is “Witcher School” in Poland. This school was inspired
by the saga video game “The Witcher” where we become the hero of it. All the
conditions of the game are transcribed in life size. This new trend is called “live
action role-playing game” (LARP).
- Travel and play with serious game
“Serious game” is a new tool and it will more and
more used in the tourism industry. This new trend is a way to learn by playing,
which is usually used thanks to a mobile application. For the tourism industry,
principally in museum, it is a way to interest young people during the visit of
the site, like the Castle of Fontainebleau which have created riddles and games
of tracks throughout the visit. There are also many other examples, such as
Ingress (created by google thanks to geolocation), Interiago (visit of a city scripted),
Urbangaming (professional entertainment), which are adapted today to all age
groups.
As we can see, the tourism industry is taking
advantage of the growing video game industry in different ways and it will
become more and more important thanks to the digitalization of our society.
These trends can be a real
opportunity for the destinations: they could communicate about it on social
medias taking advantage of the popularity of this video games where they
appear.
Sarah ALTMAYER and Lena BENOIST
Sources
Audureau,
W. (2016) Ubisoft, agence de voyages en jeu vidéo. Available at:
http://www.lemonde.fr/pixels/article/2016/09/29/ubisoft-agence-de-voyages-en-jeu-video_5005466_4408996.html
Gerardi, M. (2016) Readers
explain the pleasures of video game tourism. Available at:
http://www.avclub.com/article/readers-explain-pleasures-video-game-tourism-239619
Charleselie (2016) The
Witcher school: Le culturel / vidéo-ludique au service du tourisme. Available at:
https://jvtourisme.wordpress.com/2016/02/24/the-witcher-school-le-culturel-video-ludique-au-service-du-tourisme/
Charleselie
(2014) L’évolution et le futur des serious games dans le tourisme. Available at:
https://jvtourisme.wordpress.com/2014/12/08/evolution-futur-serious-game-tourisme/
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