Thursday, 28 March 2013

Digital Tourism: Challenges of augmented reality


Invisible, attentive and adaptive technologies that provide tourists with relevant services and information anytime and anywhere may no longer be a vision from the future. The new display paradigm, stemming from the synergy of new mobile devices, context-awareness and AR, has the potential to enhance tourists’ experiences and make them exceptional.

Augmented reality today requires a tablet or smartphone. Tomorrow, it would be via Google Glass. At the same time when the Google Glass shows up, augmented reality is back in the news. This is one of the topics discussed at the Digital Tourism Forum.

The Biplane Company prepares an application that will revive the Allied landings on the French coast. "We can see the Canadiens in the water, in 3D, off the Arromanches," said Lionel Guillaume, Chief of Innovation at Biplane video agency at the end of a workshop on augmented reality organized under the Digital Forum in Deauville (25 and 26 March).

Ad hoc content
Augmented reality allows a mobile or tablet user to relive a period of history on site with a historical characters or a virtual guide, but also to show a monument in its age of glory. It is now possible to discover, as a view of the mind, the Berlin Wall or the Colosseum intact, by superimposing images. The Abbey of Cluny was implemented: the visitor guides the screen to the monument, and can observe resituated vestiges. It is a way to revive the heritage.
Regarding pageants, it is often necessary to use archival documents and to supplement them by research. "Augmented reality will become very present in our daily lives, hammered Stéphane Singier, consultant for studies and Grand Paris digital, cluster Cap Digital, at the Forum in Deauville. We should now think about the cultural and heritage content that could be enhance through this process ".

The budget
This technology inserts graphics images on the real world. "You create an artificial world in which you can move, said Lionel Guillaume. To create this immersion, you must collect data and make 3D modeling. Sometimes research can be complicated." The budget increases accordingly. For the castle of Cherbourg, the budget amounted to about 100 000 €, including archaeological study. Moreover, it’s important to reassure the guides on the site, worried about their role in the future.
Investments are lower, and made easy with the "false augmented reality" without the need of the smartphone's camera, but still with the geolocation of the mobile or tablet. "A camera films at 360 ° says Vincent Burgevin, founder of the new company OnSpot. The designer takes these images and features special effects such as an explosion, from his computer." The consumer has to post where the movie was made, to be immersed in the past or the future. The budget will be from 10 000 € to 30 000 € for a 3 minute film.

Alexis & Garbiel

http://www.bbc.co.uk/news/technology-17618495
http://www.tourisme-numerique.com/actualites.html

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