Targeted to
be released in 2015, the RIFT by Oculus is the upcoming Virtual Reality
display, mounted directly on your head. Originally developed for gaming
activities, it will also be applicable to other field, including tourism.
Indeed, with Virtual Reality it will soon be possible to virtually visit a
place with sensations closer to reality.
Destination
British Columbia already created a video adapted to this kind of display
featuring Virtual Reality, in order to make an original advertisement. The
objective is clearly to give the viewer a taste of what actually are British
Columbia landscapes, and generate for him a desire to travel there. The danger
here would be that instead of promoting a destination thanks to VR, the
customer prefers the ease of VR over and actual trip. So the main question
remains: what if the viewer is too satisfied by his VR experience, and doesn’t
feel the need to actually travel anymore because he thinks he has seen it all already?
A substitute
to trips?
Of course,
if we are talking about customer experience, real trip would beat Virtual Reality
fair and square when applying to a destination where people go for the climate,
for sensations others than sight, and for the real contact with local cultures.
VR cannot match the experience of an actual trip, and in a time when
pear-approval is a motivation for tourism, VR just doesn’t fit in. The
blossoming and pleasure seeking are also factors than are not completed by VR.
On the
other hand, VR could replace actual travel when it comes to landscapes, or
visit of museums (either art or historical), monuments. Furthermore, VR can be
interactive, and, to be differentiate from an ordinary documentary, you can
chose your own path, go your own rhythm, like you would do on an actual trip. The
cultural and sightseeing trips are the most targeted by VR, because they don’t
require any action others than seeing and listening from the tourist.
Another use
of VR is also a potential tool for additional experience. Indeed, it can
enhance the tourism experience when visiting a historical site, where he could
put on the VR display, and be able de virtually be sent back in the past when
major events related to the site he’s visiting occurred. Virtual guides can
also be available: to retrace stories of the cultural sites we are in, with a
VR background.
Finally,
Virtual Reality could be or not a substitute to real trips, depending on the
customer’s motivations and importance given to the actual experience. And since
we haven’t yet experienced the most advanced VR displays, we can also wonder if
they will be able to keep their promises and provide us with real alike
sensations inside their range of effectiveness.
Camille Micault, Vincent Droesbeke.
Guttentag, D. (2010). Virtual reality: Applications and implications for tourism. Tourism management 31, pp 637-651.
http://www.wired.com/2015/02/will-oculus-rift-help-or-hinder-tourism/
http://www.informationweek.com/it-life/geekend-oculus-rift-tourism/a/d-id/1318097
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